Friday, November 9, 2018

Nov, 9: Light-Surfaces and Effects


  • Subsurface Scattering:
  • Light enters the skin or any translucent material and spreads out beneath the surface, creating an unmistakable glow. 
  •  Three conditions:
  • 1. Translucent Flesh
  • 2. Small forms
  • 3. Backlighting

  • Image result for subsurface lighting
  • Color Zones:
  • The complexion of a light-skinned face divides into three zones. The forehead is a light golden color. From the forehead to the bottom of the nose is reddish, The zone from the nose to the chin tends toward a bluish, greenish, or grayish color.

  • Image result for color zones
  • A person who has been physically active often gets a stronger dilation, particularly in the cheeks in a diagonal line running from the inside of the eye to the corner of the jaw. 
  • Hair Secret:
  • hair has always presented a unique challenge to both the traditional and the digital artist. To avoid the stringy look, use big brushes, keep the masses simple, soften the edges, and control the highlights.
  • It helps to visualize the masses of hair as a ribbon, the Highlight goes across rather than following the whole length of the strands. 
  • Image result for painting hair
  • Tips:
  • Use a large brush
  • Keep forms simple
  • Try to state the largest masses.
  • Transmitted Light:
  • When Sunlight travels through a thin, semitransparent material, the light becomes richly colored. The light that bounces off the surface is fairly dull by comparison. A "stained-glass window effect"
  • Caustics:
  • A drinking glass or a water-filled vase can act as a lens to focus light rays into spots or lines of light. the same effects happen underwater, the result of the undulating waves acting like lenses.
  • Caustics are the spots, arcs, wavy bands, of light projected onto a surface by means of refraction or reflection from a curved glass or from waves on water. 
  • Specular Reflections:
  • An object with a shiny surface is like a mirror reflecting an image of whatever is around it. 
  • Light Rays bounce off the surface at the same relative angle that they hit it. 

  • Image result for painting reflection
  • Rules
  • 1. The more reflective the surface, the larger the value range.
  • 2. Convex surfaces include a smaller reflection as well as objects in the scene outside the bounds of your composition. 
  • 3. Whether traditional or digital, the reflection is a secondary layer added to the modeling already present in the piece.
  • Highlights:
  • The location of the highlights on the snake show that it is more flat than cylindrical as it squeezes the crocodile. 
  • Image result for painting reptile
  • In General, a highlight on any glossy surface is not WHITE but a combination of the source and local color. 
  • Color Corona:
  • An extremely bright source, such as a setting sun or streetlight, that is surrounded by a region of colorful light. This appears both in human vision and in photography.
  • The glow takes on the native color of the source and can be found on refelcted sources such as:
  • - streetlights
  • -Car headlights
  • - solar highlights
  • -wet surfaces
  • Motion Blur:
  • There are two kinds of Blurring:
  • 1. Motion Blur- A Form moves rapidly in front of a stationary observer/camera.
  • 2.Speed Blur- the Camera tracks alongside a fast moving object. 
  • MotionBlur:
  • Paint figures and background wet together and then soften edges. 
  • Slower drying mediums are better. 
  • Crisp edges take away from the motion. 
  • To show that the camera is following a middle ground object, then the background should be blurred together. 
  • Speed Blur:
  • Only the edges perpendicular to the movement are blurred. 
  • The lines and objects that are in line with the object in motion should not be blurred. like in the painting above. 

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