- The Form Principle:
- stay true to the rules of light and color, but also give your art the impact that it necessitates.
- you do not have to draw in every single shadow texture when a plane is in full shadow.
- Half Shadow:
- "One way to create drama, especially with a vertical form, is to light the top half and leave the rest in the shadow"
- the theme of impact and creative liberty.
- Occlusion Shadow:
- Shadows that occur wherever two forms touch each other or wherever a form touches a floor.
- Three-Quarter Lighting:
- The traditional lighting for portraiture art.
- A light source is placed about 45* from the face
- a secondary Fill Light, or natural light, is used to ensure that the face is able to be seen.
- Short light can also be used to push the shadow of the nose further across the cheek and help make the face look thinner.
- Frontal Light:
- Frontal lighting emphasizes two-dimensional design instead of sculptural form.
- It's good lighting to choose if you want to emphasize local color or pattern--to features. fashion or costume, for instance.
- Edge Light:
- thin white line around the form.
- The width of the rim light varies according to the size of the planes that face back to the light.
- Contre Jour:
- think of the light area behind the subject not as flat white paint but as a sea of vapor with light streaming out of the background melting away the edges of the form.
- Three points about lower lighting:
- Sources of light that shine upward are often strongly colored, either with the warm orange glow of firelight or with the blue flicker of a computer screen.
- One way to make something look large in a nighttime setting is to have the light shine on just part of the form and fall off rapidly.
- Building a small maquette, or model makes it easier to experiment with actual light.
- Spotlighting:
- The shadow should match the color to the surface ahead of the spotlight beam because it is receiving the same ambient light as the rest of the scene.
Friday, November 2, 2018
Nov. 2: Light and Form
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